A mod adding bingo cards to WEBFISHING. Catch fish, make lines, win money. It's like the scratchoffs, but with some extra steps.
Grab the mod and head to the lighthouse side of the lake. For just $25 you can pick up a bingo card, and you could win BIG MONEY if you fill in the right squares. The game also announces your victory to your friends, so everyone knows you're the BINGO MASTER.
Find it on Thunderstore.
A daily word game where you build a crossword from random letters and pursue wonderful emoji prizes.
Check it out here.
I've built a lightweight Virtual Tabletop (VTT) for playing tabletop role playing games like Dungeons & Dragons.
I've found that most solutions currently available for playing D&D online emphasize preparing set pieces and using detailed premade assets. This results in a very beautiful map for players to explore, but requires a lot of up-front preparation (or purchasing of assets) by the Game Master, and discourages improvisation. I've been developing a tool that recreates how I use a markerboard and generic miniatures / tokens in my in-person play.
The goal is to provide some general, easy to use tools which make it easier to run a game with minimal prep, and avoid locking the players into a path which leads to the big set piece you prepared.
You can check out the beta here.
At this point, the site is far enough along to run our games every week, and recreate how I was running combat in person with a dry erase battlemat and tokens. I'm planning to fix bugs and add features from time to time... but I’ve been happily running our game on this in its current state.
Since 2019, I have contributed several games to the PICO-8 Advent Calendar and Twelve Days of PICO Christmas.
Avery's Angling Adventure is another RPG with a unique fishing minigame. Catch all the fish in the North-Pole-Adjacent Wilderness Area!
Mitt's Marble Adventure is an RPG / puzzle game where you chat to townsfolk and engage in marble puzzle battles.
Coal is a small adventure game. Explore deep beneath the North Pole and find coal to send to bad children!
UFO Santa Candy Blaster is an action game about smashing candies by dropping presents on them.
Santa has to send presents to more people than ever... thankfully he's got a UFO to help him get around faster. But these flying candies keep getting in the way! Throw gifts at the candies to pop them and collect coins. You can spend coins to buy upgrades and blast even more candies! Will you make it to the ultimate upgrade??
For an extra challenge, try completing a run without letting any candies escape through the top of the screen!
Snow Tower is a challenging arcade platformer about climbing an endless tower by freezing bugs.
Misinterpret your friends' drawings in Comixup!
In this take on the the classic party game Telephone, each player receives a prompt and draws it. Each player passes their drawing to the next person, who tries to guess what the prompt was. Then they pass this new prompt along to someone else to draw. At the end of the game, review the chains of drawings and see where it went horribly wrong!
Before the project stalled, I was also planning to develop a new Mixup game mode, where everyone makes some drawings based on a theme. Then it's up to you to remix everyone's drawings into a comic strip and add text. Players hand out ribbons for their favorite comic and other quirky rewards. Who will win Best in Show?
Play it right here at comixup.minbytes.com
lwe is a small experiment to create a cursorless text editor. Instead of having a cursor which is moved around the screen to mark where text will be inserted, the input location is queried after inputting an editing command. For example you can press c to select the “change” command, and then use the location input system to determine the range of text to change. After that you are placed in insert mode, replacing the text you selected.
It’s an interesting experience using this editor, as it makes it very easy to quickly page through the file you're editing and make small changes.
A 3D falling sand simulation
This simulates some simple cellular automata in 3D, similar to 2D falling sand games. The rules for each type of cell are implemented in Lua. The simulation is rendered with OpenGL and features screen space ambient occlusion.